TREVOR GRIMSHAW
(415) 377-7218 | trevorgrimshaw@gmail.com
PRODUCER MANAGER DIRECTOR
Results-driven team leader with a strong record of efficient production in gaming, military, and public service applications. Adept at building and managing high-performance teams, fostering collaboration, and delivering top-tier visual content in fast-paced, goal-oriented environments.
PROFESSIONAL EXPERIENCE
BOOZ ALLEN HAMILTON – Project Producer and Art Team Supervisor (2017 – Present)
Team Supervisor
Established team structure and communications by implementing game industry best practices, earning trust from executive leadership through consistent execution.
Scaled the team from 1 hire to 45 full-time employees, supporting the capture of a $5M annual portfolio.
Supervised production for high-profile clients, including the Navy, Air Force, Secret Service, Customs and Border Patrol, Veterans Administration, CDC, and DHS.
Recruited and trained art staff, overseeing all production, career development, performance assessments, tasking implementation, and HR coordination.
Maintained one of the highest employee retention rates and satisfaction scores across the organization.
Created and managed the team structure and daily meeting cadence for staff in multiple time zones working on multiple projects with a variety of success criteria.
KABAM – Creative Director (2013 – 2016)
Producer
Led the art team on Star Wars: Force Unleashed from initial release through updates.
Managed cinematic production, scheduling, budgeting, and outsourcing.
Recruited key creative roles and established streamlined task tracking systems.
International Creative
Partnered with an international publishing group generating $60M in profit by adapting successful Asian titles for the Western market.
Provided detailed creative feedback and localization support, collaborating on-site with Korean developers.
CRYSTAL DYNAMICS – Art Producer: Tomb Raider (2010 – 2013)
Producer
Played a key role in rebooting the Tomb Raider franchise (Metacritic score: 86, 3.4M+ copies sold worldwide).
Improved outsourcing pipelines, transitioning from single-asset production to full-unit overseas production with embedded staff.
Presented process enhancements at the Shanghai Outsourcing Summit and Square Enix HQ in Tokyo.
Managed tracking and oversight for rigging, character modeling, cinematics, and UI production.
Designed elements of the game’s UI, including maps, menus, and tutorials.
PLANET MOON STUDIOS – Lead Artist (2005 – 2010)
Lead Artist & Outsourcing Manager
Recruited and led art teams, overseeing scheduling, task tracking, and creative execution.
Specialized in turning around troubled projects for Disney, Microsoft, and Sony.
Contributed to innovative games such as My Amazing Story, Afterburner Black Falcon, Smart Pants, Drawn to Life, and Infected.
CRYSTAL DYNAMICS – Environment Artist (2001 – 2005)
Developed environments for Project Snowblind and Blood Omen II: Legacy of Kain.
KEY SKILLS
Project Management: Agile, Scrum, Task Tracking, Budgeting
Leadership: Team Building, Career Development, High Retention Management
Art Direction: Outsourcing, Cross-Team Collaboration, Multi-Time Zone Coordination
Technical Expertise: Jira, Unity, Photoshop, Substance, Maya, Plastic