TREVOR GRIMSHAW
(415) 377-7218 | trevorgrimshaw@gmail.com

PRODUCER MANAGER DIRECTOR 

Results-driven team leader with a strong record of efficient production in gaming, military, and public service applications. Adept at building and managing high-performance teams, fostering collaboration, and delivering top-tier visual content in fast-paced, goal-oriented environments.

PROFESSIONAL EXPERIENCE

BOOZ ALLEN HAMILTON – Project Producer and Art Team Supervisor (2017 – Present)

Team Supervisor

  • Established team structure and communications by implementing game industry best practices, earning trust from executive leadership through consistent execution.

  • Scaled the team from 1 hire to 45 full-time employees, supporting the capture of a $5M annual portfolio.

  • Supervised production for high-profile clients, including the Navy, Air Force, Secret Service, Customs and Border Patrol, Veterans Administration, CDC, and DHS.

  • Recruited and trained art staff, overseeing all production, career development, performance assessments, tasking implementation, and HR coordination.

  • Maintained one of the highest employee retention rates and satisfaction scores across the organization.

  • Created and managed the team structure and daily meeting cadence for staff in multiple time zones working on multiple projects with a variety of success criteria. 

KABAM – Creative Director (2013 – 2016)

Producer

  • Led the art team on Star Wars: Force Unleashed from initial release through updates.

  • Managed cinematic production, scheduling, budgeting, and outsourcing.

  • Recruited key creative roles and established streamlined task tracking systems.

International Creative

  • Partnered with an international publishing group generating $60M in profit by adapting successful Asian titles for the Western market.

  • Provided detailed creative feedback and localization support, collaborating on-site with Korean developers.

CRYSTAL DYNAMICS – Art Producer: Tomb Raider (2010 – 2013)

Producer

  • Played a key role in rebooting the Tomb Raider franchise (Metacritic score: 86, 3.4M+ copies sold worldwide).

  • Improved outsourcing pipelines, transitioning from single-asset production to full-unit overseas production with embedded staff.

  • Presented process enhancements at the Shanghai Outsourcing Summit and Square Enix HQ in Tokyo.

  • Managed tracking and oversight for rigging, character modeling, cinematics, and UI production.

  • Designed elements of the game’s UI, including maps, menus, and tutorials.

PLANET MOON STUDIOS – Lead Artist (2005 – 2010)

Lead Artist & Outsourcing Manager

  • Recruited and led art teams, overseeing scheduling, task tracking, and creative execution.

  • Specialized in turning around troubled projects for Disney, Microsoft, and Sony.

  • Contributed to innovative games such as My Amazing Story, Afterburner Black Falcon, Smart Pants, Drawn to Life, and Infected.

CRYSTAL DYNAMICS – Environment Artist (2001 – 2005)

  • Developed environments for Project Snowblind and Blood Omen II: Legacy of Kain.

KEY SKILLS

  • Project Management: Agile, Scrum, Task Tracking, Budgeting

  • Leadership: Team Building, Career Development, High Retention Management

  • Art Direction: Outsourcing, Cross-Team Collaboration, Multi-Time Zone Coordination

  • Technical Expertise: Jira, Unity, Photoshop, Substance, Maya, Plastic